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Description

This course teaches object programming in Java, gradually addressing all the constructs of the language and also presenting UML notation and the main standard libraries such as input/output, collections and graphical interfaces. Students will learn to develop robust and efficient Java programs by becoming familiar with the basic concepts of object-oriented programming and their implementation in Java.

Who is this training for ?

For whom ?

Unconfirmed developers, engineers, project managers close to development.

Prerequisites

  • Basic knowledge of programming. Desirable experience in application development.

Training objectives

  • Implement the principles of object-oriented programming
  • Master the syntax of the Java language
  • Master the main Java standard libraries
  • Master an integrated development environment to program in Java
  • Training program

      • The general principles of Object modeling and programming.
      • Abstraction and encapsulation: interfaces.
      • The different forms of inheritance, polymorphism.
      • Introduction to UML modeling: the static model, the dynamic model, the cooperation model, scenarios.
      • Practical work The UML specification of a case study which will be one of the guiding threads of the following exercises.
      • Variables: declaration and typing.
      • The definition of fields.
      • Methods: definition.
      • Expressions.
      • Control instructions: conditional, loop, branch instructions.
      • Arrays.
      • Enumerated types, autoboxing.
      • Compilation units and packages: controlling the visibility of classes, the import mechanism.
      • Static imports.
      • Practical work Suite of simple exercises allowing you to get to grips with the development environment and create a simple program.
      • Using packages.
      • Classes and objects.
      • Fields, methods.
      • Constructors.
      • Self-reference.
      • Static fields and methods.
      • Methods with variable number of arguments.
      • Methodological aspects: class design.
      • Practical work Case study programming.
      • The different forms of inheritance: extension and implementation.
      • Interfaces and the implementation of interfaces.
      • Pomorphism and its implementation work.
      • The extension.
      • The definition of derived classes, constructors, references.
      • Methodological aspects.
      • The construction of class hierarchies.
      • Code factorization: abstract classes.
      • The simultaneous use of the implementation and the extension.
      • Abstract classes.
      • Methodological aspects: the grouping of constants, the specification of services.
      • The construction of hierarchies of classes and interfaces.
      • Genericity.
      • Practical work Design and construction of a hierarchy of classes and interfaces.
      • Implementation of polymorphism and genericity in the study of cases.
      • The Try blocks, the generation of exceptions.
      • The catch() selection algorithm.
      • Methodological aspects: the construction of a hierarchy exception, the use of exceptions.
      • Practical work Introduction of exceptions in the case study.
      • The hierarchy of input/output classes.
      • Some classes for handling file systems.
      • Some input/output classes working on the byte flows, on the Char flows.
      • Keyboard inputs/outputs.
      • Practical work Reading/writing in files.
      • Basic concepts: the principles of visualization and event management from jdk1.
      • 1.
      • Visualization of graphical components: containers and Layouts.
      • Some graphic components: labels, buttons, text boxes.
      • Event management: Listeners and Adapters.
      • The association of managers with graphic components.
      • Practical work Construction of a GUI.
      • System classes.
      • Container classes.
      • Practical work Implementation of utility classes.
    • 843
    • 35 h

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