Description
Digital technology is a real opportunity to boost teaching, and to truly place the learner at the center of the system. Designing and running blended training courses cannot be improvised. This requires entering into uses, and putting digital tools at the service of learning. This certifying training cycle offers a complete course: from the design of the system and digital resources to animation.
Who is this training for ?
For whom ?This training cycle is aimed at trainers who wish to introduce digital technology into their designs and activities.
Prerequisites
Training objectives
Training program
- Diversify modalities to engage participants and facilitate their learning
- Use a typology of training modalities.
- Organize your monitoring of current digital training trends.
- Implement the conditions for success of a mixed system: identify key players; take into account technical constraints and risks: internet accessibility, DSI authorizations, equipment, etc.
- Respect legal constraints: intellectual property law:
- Creative Commons licenses; image rights; data confidentiality; distance learning and labor law.
- Use the methods adapted to each phase of the system
- Identify the phases of a system and the associated modalities.
- Engage the participants: 'gamify' a training system; focus classroom training on discussions and role-playing intensive and innovative.
- Rely on digital technology to strengthen collaborative learning: bring the '70-20-10 model' to life thanks to digital technology; an online learning community; generate a wiki. Anchor knowledge and extend learning time.
- Produce and upload filmed videos
- Design an educational video using storyboarding and storytelling.
- Create an educational video with your smartphone.
- Edit your video, test it and put it into practice line.
- Produce animated videos, comics, infographics
- Practice different tools to explain, illustrate, communicate.
- Put the resource online. Scenario Teaching methods: workshops to produce resources in collaborative mode.
- You rely on content available online.
- You discover different tools through practice.
- Remote activities
- To appropriate the contributions of an expert on a theoretical or practical point: an
- expert 'Train adults, yes, but how do they learn?'.
- Design a face-to-face sequence integrating one or more free digital tools
- Choose the tool adapted to the objective.
- Anticipate the conditions for success: necessary equipment, connections ...
- Take ownership of the sequence to make the animation smoother.
- Integrate augmented reality/virtual reality (RA/RV)
- Identify free tools allowing the introduction of augmented reality/virtual reality.
- Implement good practices.
- Design a sequence integrating tools of RA/RV.
- Facilitate in person with digital tools
- Support participants in getting to grips with the tools.
- Use digital tools to increase learners' engagement in learning.
- Bring the tools to life collaborative work.
- Support distance learning
- Take into account the needs of learners in a blended or distance system.
- Take tools for your tutoring interventions. Intervene as a tutor.
- Design, produce and distribute with digital tools Teaching methods:
- Design and production workshops to use several digital tools (quizzes, post-it wall, animated videos, discovery trails, etc.) and distribute productions in blended-type devices.
- Sequence animation simulations and debrief.
- Remote activities
- To discover a new tool / a new technique: a virtual class.
- Evaluation of acquired knowledge