Description
Think about the types of creativity and innovation processes. Develop fun tools, processes for representing ideas (mental map, Eureka) and solutions (voting by rating). Know how to lead a brainstorming session. Reinvest creative methods in problem solving.
Who is this training for ?
For whom ?Anyone wishing to develop their creativity and problem-solving skills to effectively respond to professional and personal challenges.
Prerequisites
Training objectives
Training program
- Creativity: how does it work?
- The different types of creativity.
- The different phases of the creative process.
- Self-assessment test: what is your creative profile? Identify your brakes.
- Know how to bounce back.
- Identify the areas in which you are easily creative.
- Practical work Explore your personal creative resources.
- The “creative journey” or looping
- Warm up: an essential prerequisite.
- Pose the problem: perceive then analyze.
- Produce ideas: imagine.
- Confront ideas: find solutions.
- Evaluate solutions: sort and select.
- Implement solutions: innovate.
- The creative techniques toolbox
- Brainstorming and "Brainposting".
- Eureka cards, "Far away".
- The double entry table.
- Heuristic diagram.
- Crushing.
- Discovery matrices.
- Random techniques , analog, projective.
- The waking dream.
- The "TONI", the "3 wishes", etc.
- Practical work rnExperimenting with different techniques and creative games.
- Evaluate and sort the ideas produced
- The "favorite" method.
- The criteria method.
- The angel's lawyer.
- Point voting, weighted voting.
- Practical work Two methods for evaluating solutions.
- Practice creativity every day
- Know how to lead a creative session: know-how, avoid pitfalls, follow the necessary steps.
- Be creative in your life.
- Make it easier
- Identify and understand a problem
- Characterize the complexity of the problem.
- Identify the source problem.
- Collect and transcribe the facts.
- Participatory and explanatory approaches .
- Decide how to handle the problem.
- Solve the problem
- Methods: the "as if" framework, the "desired states" method, impertinent questions.
- Working groups: animation using 4 P tools, 5 S, value analysis, matrices, role plays.
- Problem-solving groups.
- The method of "best-assumed disasters".
- Reinvest quickly after a difficult problem.
- Practical work Experimentation of the proposed methods.