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Description

Trainers do not always have the answers to a lack of motivation and learner involvement. This course will allow you to discover original teaching methods and fun tools promoting participation in training.

Who is this training for ?

For whom ?

Trainers, facilitators, educational engineers.

Prerequisites

Training objectives

  • Understand the different approaches through games
  • Build a fun educational progression
  • Design fun tools and supports
  • Lead training using games
  • Training program

      • Provide an overview of the different approaches to training through games.
      • Identify the different variations: Serious Games, edutainment, theater workshops, training through music.
      • Identify the advantages of each approach.
      • Use games as a tool for learning.
      • Identify the resources available in the field of educational games.
      • Exchanges rnGroup reflection on the game as a learning tool.
      • Define educational objectives.
      • Structure a relevant outline.
      • Identify the different teaching methods.
      • Include creative breaks in your course training.
      • Practical work Develop an educational scenario by detailing the different sections: stage, timing, trainer's intention, animation scenario, resources, methods, difficulties, remedies.
      • Develop learner activation.
      • Know how to regulate a group.
      • Conduct table rounds differently.
      • Get away from multiple choice questions and offer fun assessment tools.
      • Avoid drowsiness after the lunch break: original anti-yawn techniques.
      • Practical work Discovery of educational tools.
      • Discussions on each tool in order to check the possibilities of transfer in its area of ​​intervention.
      • Animation using a previously chosen tool.
      • Identify the needs or the problem to be addressed.
      • Design or adapt a game mechanic to the subject in question.
      • Test the exercise.
      • Practical work Recovery of existing games in order to adapt them to its animation.
      • Exchanges with live tests in order to check their relevance.
      • Role of the facilitator: work on interpersonal skills.
      • Know how to convey a clear message.
      • Control time.
      • Develop the involvement of the participants.
      • Transpose the game to professional reality.
      • Make you want to learn.
      • Scenario Animate a sequence using previously adapted games.
      • Group debriefing.
    • 941
    • 14 h

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