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Description

This intensive course has two objectives: to present to participants the methods and reflexes of object programming; provide them with complete operational mastery of the C++ language. It is the result of long experience in development in C++ and is built according to a rigorous pedagogy based on numerous progressive practical works. During these 5 days, the trainer will present the evolution of the standards from C++98 to C++20.

Who is this training for ?

For whom ?

Developers, engineers and project managers close to development.

Prerequisites

Good knowledge of a programming language such as C, Java, Python, C#, VB.NET or PHP.

Training objectives

  • Mastery of syntax in C++ Apply object-oriented design concepts
  • Use of development tools related to the C++ language Master the major new features of the C++ 11 standard
  • Training program

      • Data: definition, initialization, data types.
      • Expressions: notion of reference, casting mechanisms.
      • Operators (: :, new, delete).
      • Functions (passing parameters and return value by reference, default values, inlining, overloading).
      • Using C code in a C++ program.
      • References (arguments and return values).
      • Constant types.
      • Namespaces.
      • "Automatic" typing with keyword auto (C++ 11).
      • Practical work Getting started with the development environment and programming a simple program.
      • The general principles of object-oriented techniques.
      • C++ and object programming.
      • An introduction to object-oriented methodologies.
      • An introduction to models and UML notation (static model, dynamic model, cooperation model, scenario).
      • Practical work Application of concepts to a case study which will be one of the guiding threads of the following exercises .
      • Syntactic aspects: fields, methods, constructors.
      • Access control.
      • Self-reference.
      • Static fields and methods.
      • Functions.
      • Methods and friend classes.
      • Dynamic creation of object arrays.
      • Methodological aspects: class design.
      • Copy and move constructors (C++11).
      • Constructor delegation (C++11).
      • Introduction to memory management issues (stack, heap, garbage collector).
      • Practical work Programming the case study.
      • The design and the construction of a hierarchy of classes and interfaces.
      • Principle of derivation.
      • Syntactic aspects: the definition of derived classes, constructors.
      • Access control.
      • Implementing polymorphism: virtual functions.
      • Code reuse: abstract classes.
      • Interfaces.
      • Multiple derivation.
      • Semantic and methodological aspects: code factorization.
      • Practical work The implementation of polymorphism in the case study.
      • Syntactic aspects: try blocks, generation of exceptions.
      • Methodological aspects: construction of an exception hierarchy, use of exceptions.
      • Practical work The introduction of exceptions in the case study.
      • Principle of overloading.
      • Overloading of binary operators.
      • Special overloading: the index, function, conversion operator.
      • Overloading memory management operators.
      • Overloading the '<<' and '>>' operators.
      • Practical work The overloading of some simple operators.
      • Class model.
      • General principles and mechanisms.
      • Template overloading and method redefinition.
      • Function model.
      • General principles and mechanisms.
      • Model overloading.
      • Models and operator overloading.
      • Models and derivation mechanisms.
      • The improvements proposed by C++ 11.
      • Practical work Exercises on models.
      • I/O.
      • The principle of streams and the hierarchy of input/output classes.
      • Description of some input classes /outputs.
      • Overview of the STL.
      • Objectives and principles.
      • Descriptions of some models and classes.
      • Containers, iterators, interval-based loop (C++11).
      • Software life cycle: testing, integration, production method.
      • Interaction with other environments.
      • Critical analysis of C++.
      • Evolution of C++.
    • 821
    • 35 h

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