Description
This training will allow you to get to grips with the Blender software interface and discover its main features. You will learn how to design an object in 3D and give it a realistic rendering. You will create animations as well as various physical simulations such as particles.
Who is this training for ?
For whom ?Architects, builders, draftsmen, designers, engineers, design office managers.
Prerequisites
Training objectives
Training program
- User interface
- 3D views, orbit, panoramic, from the camera.
- Organize the 3D view with layers.
- The properties panel.
- Object mode and simple relationships between objects.
- Practical work Install Blender.
- Create a view.
- Object creation and modification
- Rectangular, circular, lasso selection.
- Bezier curves.
- Extrusion along a curve.
- Transforming objects.
- The Simple Deform tool.
- Modeling with the Extrude function.
- Basic modeling, points, edges, faces.
- Modifiers: Array, Boolean, Edge.
- Practical work Design new objects.
- Material design and textures
- Assign materials to objects.
- The creation of simple and nodal materials.
- Surface, diffuse and specular shaders.
- Place and assign textures.
- Volumetric shaders.
- Practical work Application of texture effects.
- UV Mapping et texture Painting
- UV unfolding, testing and correction.
- Use UV Mapping on materials.
- Creation of the texture directly in Blender.
- Export the unfolding.
- Save the rendering on a UV texture (Bake).
- Practical work Place an image on a UV.
- Lighting and rendering management
- The different types of light.
- Colors, intensity, distance and shading.
- Renderings in still images.
- Manipulations relating to cameras, focal length, positioning and depth of field.
- Output dimensions.
- Rendering format.
- Anti-aliasing.
- Rendered using different engines.
- Practical work Rendering with lighting.
- Compositing
- The basics of compositing.
- The video sequence editor.
- The compositing nodes.
- Practical work Composing a picture.
- Physics engine and particles
- Basics of the physics engine and particle management.
- Physics (soft bodies, rigid bodies).
- Generic, dynamic, static particles.
- Animation management
- Notion of keyframes and Timeline.
- Creation of keyframes: Position Rotation Scale.
- Presentation of Graph Editor.
- Animate the interface properties.
- Practical work Create an animation.