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Description

This training will allow you to get to grips with the Blender software interface and discover its main features. You will learn how to design an object in 3D and give it a realistic rendering. You will create animations as well as various physical simulations such as particles.

Who is this training for ?

For whom ?

Architects, builders, draftsmen, designers, engineers, design office managers.

Prerequisites

Training objectives

  • Get to grips with the Blender interface
  • Model and animate objects in 3D
  • Design and apply materials and textures to objects
  • Manage lighting and rendering of objects
  • Training program

      • 3D views, orbit, panoramic, from the camera.
      • Organize the 3D view with layers.
      • The properties panel.
      • Object mode and simple relationships between objects.
      • Practical work Install Blender.
      • Create a view.
      • Rectangular, circular, lasso selection.
      • Bezier curves.
      • Extrusion along a curve.
      • Transforming objects.
      • The Simple Deform tool.
      • Modeling with the Extrude function.
      • Basic modeling, points, edges, faces.
      • Modifiers: Array, Boolean, Edge.
      • Practical work Design new objects.
      • Assign materials to objects.
      • The creation of simple and nodal materials.
      • Surface, diffuse and specular shaders.
      • Place and assign textures.
      • Volumetric shaders.
      • Practical work Application of texture effects.
      • UV unfolding, testing and correction.
      • Use UV Mapping on materials.
      • Creation of the texture directly in Blender.
      • Export the unfolding.
      • Save the rendering on a UV texture (Bake).
      • Practical work Place an image on a UV.
      • The different types of light.
      • Colors, intensity, distance and shading.
      • Renderings in still images.
      • Manipulations relating to cameras, focal length, positioning and depth of field.
      • Output dimensions.
      • Rendering format.
      • Anti-aliasing.
      • Rendered using different engines.
      • Practical work Rendering with lighting.
      • The basics of compositing.
      • The video sequence editor.
      • The compositing nodes.
      • Practical work Composing a picture.
      • Basics of the physics engine and particle management.
      • Physics (soft bodies, rigid bodies).
      • Generic, dynamic, static particles.
      • Notion of keyframes and Timeline.
      • Creation of keyframes: Position Rotation Scale.
      • Presentation of Graph Editor.
      • Animate the interface properties.
      • Practical work Create an animation.
    • 1412
    • 28 h

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