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Description

This very practical training will teach you to master the interface and functionalities of the Cinema 4D environment. At the end of this course, you will be able to design a 3D object, give it a realistic rendering and create an animation from this object.

Who is this training for ?

For whom ?

Architects, designers, audiovisual technicians (editors, video riggers) and 2D and 3D computer graphics artists.

Prerequisites

Good knowledge of an operating system chart. Experience required.

Training objectives

  • Model objects with Cinema 4D
  • Prepare an object and its mesh
  • Dress an object with a redefined or personalized texture
  • Animate linked objects in a loop
  • Put into situation elements discussed in different scenes
  • Training program

      • Basic notions of the 3D universe.
      • 3D language and vocabulary.
      • View windows.
      • Layouts
      • Loading.
      • Saving.
      • Practical work rnCreation and saving of 'a new view.'}
      • Primitives.
      • The creation of objects by combination.
      • The import of models created in other 3D software.
      • Splines.
      • Practical work Design new objects.
      • Symmetries.
      • Boolean operation.
      • "Metaball.
      • Extrusion, beveling, knife tool, etc.
      • Practical work rnModify, transform, prepare an object and its mesh.
      • Terminologies: bitmap, 2D shader, 3D shader.
      • Components and application of textures.
      • Creation of advanced textures (glass, chrome, metal).
      • Creation of animated textures.
      • Using Photoshop files to create UVW Mapping textures.
      • Development of UVWs.
      • Practical work rnDressing an object in a studio situation.
      • The particle generator.
      • The "ringing initiation".
      • Sculpture.
      • Mograph, the "cloning tool " and "effectors".
      • Advance render.
      • Net render.
      • Practical work Application of effects in an animation.
      • Notions of axes, use of modes.
      • Types and settings of the various cameras (Camera Morphing).
      • Loop animation and animation of linked objects.
      • Practical work Placement of the elements covered in different scenes.
      • Rendering options settings.
      • How to manage them? Multi-pass rendering.
      • Export for special effects, video.
      • Export to After Effects/QuickTime VR.
      • Practical work Creation of an animation from A to Z with all the tools covered during the training.
    • 1410
    • 35 h

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